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Part 35/38. References. Learning Moho from beginner to expert.
Day 35/ 38 – Moho References allow you to create a master file, and then you can reference that file in other files. If you make a change to the master file, it will reflect in whatever project you are working in. Things to Know: ✔ Learn how to reference a layer✔ Know how to…
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Part 34/38. Re-use actions. Learning Moho from beginner to expert.
Day 34 / 38 – Moho Oooooo, today was a fun one. We are making a walk cycle, repeatable! Things to Know: ✔ Create an Action✔ Animate a Walk Cycle in an Action✔ How to use the action in the Maintimeline Creating Walk Cycle Action I grabbed Little Panda from Week 12 and adjusted my…
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Part 33/38. Scripts. Learning Moho from beginner to expert.
Day 33 / 38 – Moho Today, scripts. Little programs that can be designed by users that you can impliment into moho to expand its function. Things to Know: ✔ Locate and apply built-in 3d scripts✔ download a script from a third party 3d Built in Scripts You have the option to create a Cube…
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Part 32/38. Physics. Learning Moho from beginner to expert.
Day 32 / 38 – Moho Oh my goodness, y’all I am on day 32 out of 38 and just 6 days away from officially becoming a Moho “expert.” 😂 Exciting times! I’m pretty sure Moho is getting ready to send me an invitation to become a Moho Ambassador. Because obviously Moho said I would…
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Part 31/38. Frame by Frame layers. Learning Moho from beginner to expert.
Day 31 / 38 – Moho One of Moho’s features is the ability to create frame-by-frame animation. Personally, I prefer doing frame-by-frame work in Procreate. There’s something pretty spectacular about being able to sit on the couch with my iPad and animate in my living room. When I’m already at my computer, the last thing…
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Part 30/38. Particles. Learning Moho from beginner to expert.
Day 30 / 38 – Moho Domestika meet Moho, Moho meet Domestika. Confession: I own an embarrassing number of Domestika courses. At some point, it stopped being, “I should probably stop buying these,” and became, “Apparently, this is just part of who I am.” Teacher, learner, instructional designer, I seriously can justify almost any course…
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Part 29/38. Controlled Bones. Learning Moho from beginner to expert.
Day 29 / 38 – Moho Today was a fast one (and fun) on controlled bones, a way to make one movement drive another. Adjust a bone, trigger a chain reaction. Less keyframing everything by hand, more building little systems inside the rig. Feels a bit like teaching the character how to move itself Things…
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Part 28/38. Timeline. Learning Moho from beginner to expert.
Day 28 / 38 – Moho Interestingly, this lesson focuses on the Timeline, an interesting choice considering we’ve already been using it for much of the course. Instead of throwing us straight into the technical weeds, the course teaches the Timeline through use first: repetition, experimentation, and a few (or a bit more than a…
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Part 27/38. Creating a scene with Parallax. Learning Moho from beginner to expert.
Day 27 / 38 – Moho Today we create a scene with parallax in Moho. Parallax is the illusion of depth created by separating layers in 3D space so foreground and background elements move at different speeds. The idea is by making a few adjustments on the Z axis, a flat drawing can suddenly feel…
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Part 26/38. Vitruvian Bones. Learning Moho from beginner to expert.
Day 26 / 38 – Moho Hand-drawn vectors create some special challenges when working with Vitruvian Bones. Since the shapes and lines aren’t perfectly clean, getting everything to bend and connect naturally takes a bit of improvising. Things to Know: ✔ Creating multiple limb posing options✔ Using the Vitruvian Bone Tool Drawing Arm Positions Considering…
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Part 25/38. Animating a Vector Character. Learning Moho from beginner to expert.
Day 25 / 38 – Moho Today we worked with the rigged vector from Part 24 and made our new little character jump. Things to Know: ✔ Animating a Vector Character Jumping The Basic Jump Refine the Jump “Will you or won’t you? Should you or shouldn’t you?” ― Vera Nazarian Once you have a rig…
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Part 24/38. Rigging an Entire Character. Learning Moho from beginner to expert.
Day 24 / 38 – Moho Today is the step by step process of rigging an entire character. Things to Know: ✔ Add Bones✔ Bind Bones✔ Adjust bone strength Add Bones Make sure whatever bone you want connected is highlighted red, before you draw a new bone. Bind Bones I used two types of binding…
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Part 23/38. Smart Bones for Vectors. Learning Moho from beginner to expert.
Day 23 / 38 – Moho Creating an action with just one bone (smart bone) helps you refine how your character parts move, all the way down to individual points. This gives you precise control over deformation, making your animations smoother and more expressive. By adjusting point motion within actions, you can fine-tune subtle details…
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Part 22/38. Rigging Vectors vs Rigging Images. Learning Moho from beginner to expert.
Day 22 / 38 – Moho Whether you draw your character in Moho or bring it in from another program like Procreate or Photoshop, there comes a point where the drawing needs to move. That’s where rigging comes in. It’s the step that turns a static image into something more flexible—something you can actually animate.…
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Part 21/38. Drawing a Character. Learning Moho from beginner to expert.
Day 21 / 38 – Moho This is a great video to learn how to structure a vector character and organize it in Moho. Things to Know: ✔ How to build a Character Import an Image I sketched little panda in Procreate, then brought him into Moho to add color. Character Parts This week’s lesson…
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Part 20/38. Liquid Shapes. Learning Moho from beginner to expert.
Day 20 / 38 – Moho Liquid shapes today in Moho. Let’s dig right in. Things to Know: ✔ Liquid Shapes Draw the Shape 5. Choose Subtract mode. 6. Set the blending to around 30%. 7. Copy and paste the shape (Ctrl + C, Ctrl + V) and move it to the opposite side. 8.…
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Part 19/38. Masking. Learning Moho from beginner to expert.
Day 19 / 38 – Moho Whoot whoot! I can’t believe I’ve hit the halfway mark of this journey. That alone feels like a win. Some days I feel like I’m making real progress, like, yes, I’m actually getting somewhere. Other days… not so much. It can feel like crawling along at a slug’s pace,…
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Part 18/38. Fill Tools. Learning Moho from beginner to expert.
Day 18 / 38 – Moho Baby video today, clocking in at just 5:19. The main focus was the Add Points Tool, with a bit of overlap into the Create Shape Tool and Curvature Tool. Things to Know: ✔ Moho Fill Tool Options Create Shape Tool (U) Create Shape Tool — Use the Lasso to…
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Part 17/38. Add and Edit Points . Learning Moho from beginner to expert.
Day 17 / 38 – Moho Baby video today, clocking in at just 5:19. The main focus was the Add Points Tool, with a bit of overlap into the Create Shape Tool and Curvature Tool. Things to Know: ✔ Add Points Tool (A)✔ Create Shape Tool (U)✔ Curvature Tool (C) Add Point Tool (A) Follow…
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Part 16/38. Drawing Shape Tools+Freehand Tools. Learning Moho from beginner to expert.
Day 16 / 38 – Moho I took an entire semester of Illustrator,and hated it.Points.Bezier handles.More points.More handles. At the beginning of this video, I had a moment where I worried I’d feel like I was back in that class. But it wasn’t quite as bad this time, probably because I actually took it. Funny…
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Part 15/38. Animation Cycles. Learning Moho from beginner to expert.
Day 15 / 38 – Moho Today was about cycles, the difference between absolute and relative cycles. In Moho, you can target very specific groups: bones, objects, layers. You can make just those parts loop over and over, independently, until you tell them otherwise. That’s the key idea. Things to Know: ✔ Absolute Cycles✔ Relative…
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Part 14/38. Keyframe types and Graph Mode. Learning Moho from beginner to expert.
Day 14 / 38 – MohoTalking about motion graphs is usually where my eyes start to glaze over a bit. But this video kept it simple, it just showed where the graph lives and how you can tweak it to change movement, without diving too deep into refining your own work. Things to Know: ✔…
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Part 13/38. Basic animation. Learning Moho from beginner to expert.
Day 13 / 38 – MohoA bit of a breather today. The tutorial walked through the different types of layers in the Layers panel, revisited the red vs. gray channels, and highlighted a key point: every time you animate a property, Moho drops a keyframe in its channel, and it shows up in the timeline.…
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Part 12/38. Basic Smart Bones. Learning Moho from beginner to expert
Day 12 / 38 – MohoHere we are, Day 12 of 38. Took a little longer to get here. Spring break happened.The good kind, a few days off the grid with the guys, some sun on the skin, collected sand dollars like they were bit coin, and time stretched out just enough to forget the…
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Part 11/38. Curvers (and more). Learning Moho from beginner to expert
Day 11 / 38 – MohoGood morning, afternoon, or evening—whatever time of day this post finds you! 😊Day 11 puts us in tail-wagging territory. My little ducky didn’t have a visible tail, so simple kitty (with a tail) to the rescue to help me practice curvers. Things to Know: ✔ Curvers This also meant revisiting…
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Part 10/38. “Basic” Smart Warp. Learning Moho from beginner to expert
Day 10 / 38 – MohoToday’s tool: Basic Smart Warp“Basic” is doing a lot of work in that sentence.lol Smart Warp feels like giving your drawing a nervous system.Pull here → everything reacts.Push there → something weird happens three steps away. Still wishing for that alternate universe:Me, full-time student of animation,surrounded by tiny rubber ducks,…
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Part 9/38. Basic Dynamics. Learning Moho from beginner to expert
Day 9 / 38 – Moho ! In Moho animation software, you can add physics to bones, which makes natural movement much easier to animate. Instead of animating every motion by hand, the software does most of the hard work for you. Bone physics are literally magic. ✨ Things to Know: ✔ Bone Dynamics✔ Angle…