Exploring Motion, Learning Design, and Art.

Day 26 / 38 – Moho Hand-drawn vectors create some special challenges when working with Vitruvian Bones. Since the shapes and lines aren’t perfectly clean, getting everything to bend and connect naturally takes a bit of improvising. Things to Know: ✔ Creating multiple limb posing options✔ Using the Vitruvian Bone…

Day 25 / 38 – Moho Today we worked with the rigged vector from Part 24 and made our new little character jump. Things to…

Day 24 / 38 – Moho Today is the step by step process of rigging an entire character. Things to Know: ✔ Add Bones✔ Bind…

Day 23 / 38 – Moho Creating an action with just one bone (smart bone) helps you refine how your character parts move, all the…

Day 22 / 38 – Moho Whether you draw your character in Moho or bring it in from another program like Procreate or Photoshop, there…

Hello!
Nikki Tibbett
Artist • Educator • Instructional Designer • Sometimes Amateur Animator 💫
Learning in Motion.