Exploring Motion, Learning Design, and Art.

Day 28 / 38 – Moho Interestingly, this lesson focuses on the Timeline, an interesting choice considering we’ve already been using it for much of the course. Instead of throwing us straight into the technical weeds, the course teaches the Timeline through use first: repetition, experimentation, and a few (or…

Day 27 / 38 – Moho Today we create a scene with parallax in Moho. Parallax is the illusion of depth created by separating layers…

Day 26 / 38 – Moho Hand-drawn vectors create some special challenges when working with Vitruvian Bones. Since the shapes and lines aren’t perfectly clean,…

Day 25 / 38 – Moho Today we worked with the rigged vector from Part 24 and made our new little character jump. Things to…

Day 24 / 38 – Moho Today is the step by step process of rigging an entire character. Things to Know: ✔ Add Bones✔ Bind…

Hello!
Nikki Tibbett
Artist • Educator • Instructional Designer • Sometimes Amateur Animator 💫
Learning in Motion.